BSNBL.com
Friday, March 9, 2012
Monday, October 10, 2011
Sunday, October 9, 2011
Troy

Since I have to do another exercise straight after this, I will be updating the texture work when the time allows!
The forest background was used from a found picture taken_by_mysticmorning.
Thank you for the beautiiful picture! :)*
Sunday, October 2, 2011
Tuesday, September 27, 2011
Sunday, September 25, 2011
WALLE_3Shots
Wall_e texturing exercise I did with low poly model given and I had to pose, set environment and light the scene which was then rendered out with mental ray (8-bit integer/75% settings).
I have added a All Black's flag since the rugby worldcup is on here now in NZ. Go AB!!
Friday, September 9, 2011
GilaMonster
Reptile texturing work I have done for animator, Dean Lee's modelling and animation work.
Test render with maya software (8-bit integer/75% settings). This still needs a lot of touch ups with colour, spec, bumps and to create displacement map and proper render passes to finish off and make it look good.
Test render with maya software (8-bit integer/75% settings). This still needs a lot of touch ups with colour, spec, bumps and to create displacement map and proper render passes to finish off and make it look good.
FruitBowl
First exercise from texturing module, rendered out using maya software (8-bit integer/75% settings).
This was done in few hours so I could not make it as good as I imagined but I am going to add some more
objects and put more effort on it as soon as I have time to do that.
This was done in few hours so I could not make it as good as I imagined but I am going to add some more
objects and put more effort on it as soon as I have time to do that.
Thursday, September 8, 2011
Tuesday, May 24, 2011
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