Sunday, October 9, 2011


This time, it was another project to unwrap, texture, pose, set invironment and light the given model, Troy, a dinosaure character within a week. It was then rendered out in mental ray (8-bit integer/75% settings).
Since I have to do another exercise straight after this, I will be updating the texture work when the time allows!

The forest background was used from a found picture taken_by_mysticmorning.
Thank you for the beautiiful picture! :)*

Sunday, October 2, 2011


A given project of the scene, I had to unwrap, light and texture to create an atmosphere in a week and it was then rendered using mental ray (8-bit integer/75% settings).

Tuesday, September 27, 2011

Conell_Final Gathering

Conell_Final Gathering, originally uploaded by BSNBL.

Lighting and texturing exercise using MentalRay Final Gathering.

Sunday, September 25, 2011


Wall_e texturing exercise I did with low poly model given and I had to pose, set environment and light the scene which was then rendered out with mental ray (8-bit integer/75% settings).
I have added a All Black's flag since the rugby worldcup is on here now in NZ. Go AB!!

Friday, September 9, 2011


Reptile texturing work I have done for animator, Dean Lee's modelling and animation work.
Test render with maya software (8-bit integer/75% settings). This still needs a lot of touch ups with colour, spec, bumps and to create displacement map and proper render passes to finish off and make it look good.


First exercise from texturing module, rendered out using maya software (8-bit integer/75% settings).
This was done in few hours so I could not make it as good as I imagined but I am going to add some more
objects and put more effort on it as soon as I have time to do that.

Thursday, September 8, 2011